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If you see a group of enemies up ahead, try finding a nearby building and get to a higher level. Not only will you have the element of surprise, but you'll have an easier time gunning down enemies, especially those hiding behind objects.
With the wealth of movement capabilities you have, you'll find that taking cover above to rain lead down on your enemies is just as effective as sneaking on the rooftops to watch from afar.
Instead of running when an armoured truck shows up and hurling pipe bombs around like a madman, save your precious ordinance and try to sneak around to the back of the enemy vehicle.
Underneath the rear bumper of most vehicles is a red fuel tank. Shoot a few hits on this and it will burst into flames, destroying the vehicle shortly thereafter, and burning anyone nearby.
You don't have to do everything alone. Any armed allied NPCs you find out in the world can be recruited. Be warned, though, they might engage enemies before you.
Don't forget to get up close to enemies for an easy melee takedown. While it's best to do a silent sneak takedown from behind an enemy so as to stop them from alerting others, you can do them from in front if necessary.
Just make sure no one is watching. While many people prefer to go guns blazing, sometimes that just not the right style.
Weapons like the crossbow, the a pistol equipped with a silencer or even the upgraded version that's silent, or just your knife are sometimes the perfect tool to taking out enemies without making a sound.
Being stealthy like this allows you to take over bases and move unnoticed to objectives in a very efficient manner, especially when paired with the versatile movement abilities you have.
The following are helpful recommendations for players jumping into the cooperative Resistance mode of Homefront: When you first create a character, you get to choose a "background" for them - this also unlocks a unique perk for your character.
We recommend choosing one of the following character backgrounds:. After playing your first match or two, you should have enough XP saved to purchase at least one upgrade.
The we recommend the Firestarter skill in the Fighter tree, which allows you to craft your own molotovs in the field. Having this ability or Technophile if you prefer hacking is invaluable, as you never know when you may need some extra firepower at your beck and call.
Not only will this ensure you don't run out of ammunition in the middle of a firefight, but once you unlock some crafting upgrades you'll be able to build your own bombs, molotovs and hacking devices any time you want.
While the "best value" crates are the Ordinance packs, don't forget to purchase Gear Crates as well. While Ordinance and Weapon crates might contain a shiny new gun, Gear Crates will almost certainly contain a new piece of gear that boosts your stats.
Have you noticed the light beacons attached to the tops of cones? If you see one, try to follow it and it will usually lead to the next area in your story objective or to a good vantage position with supplies and ingredients.
You don't have to do everything as a team, and sometimes it's beneficial to spread out and do your own thing. If your team runs into a group of enemies, don't be afraid to leave your pack and sneak around a building to pin down enemies from a different angle.
The story of Homefront: The Revolution is nothing more than a string of forgettable mission objectives sewn together with cliches pulled from the Big Book of Military Shooter Tropes.
There were several times that I hoped I might be surprised by an interesting reveal, but alas I was merely treated to yet another facepalm-inducing "twist".
While there are plenty of discussions meant to make us ponder the fine line between freedom fighter and terrorist, any weight these moments might have had is lost when our boring, mute protagonist silently nods and blindly agrees to blow up the next power station, drone factory or whatever else the Resistance points you at.
These can range from blowing up trucks and fuel tanks with bombs strapped to RC cars to hacking security terminals with the same idiot-proof minigame every time.
There were also unexpected bits of platforming that would unlock a new outpost for the resistance, which were a welcome breather from the routine. And again, and again, until The Revolution just sort of… ends, in an underwhelming finale.
The repetitive sabotage missions are a familiar combination of first-person stealth and shooting. Neither style of play is worth writing home about.
As with the stealth sections, it's fun at first - but this is largely due to your limited starting arsenal. I could deal with shotgun-wielding shock troops up close, then switch to the long-distance scope to pick off a pesky sniper.
With some very cool animations, you get to watch your character strip apart an assault rifle and attach new parts to its frame until it transforms into a mine launcher, or convert a pistol into an SMG.
One of my personal favorites is the checkpoint save system which, on multiple occasions respawned me - weapon holstered - in the center of a large group of enemies.
That one was extra fun because, with no option to restart the mission or generate a custom save, my only options were to repeatedly try to fight my way through or start the whole game over again.
However, with only six missions available to play, I was confused as to why Resistance mode includes such a huge number of unlockable items and skills.
Though its world has some great aesthetic devices and a cool concept, ultimately all of Homefront: Over the length of its campaign it fails to deliver a satisfying - or even fully functional - shooter experience.